On Mitigating Network Partitioning in Massively Multiplayer Games

阅读量:

3

作者:

Y HeY ZhangJ Guo

展开

摘要:

Recently, peer-to-peer infrastructure has been proposed to support massively multiplayer games in the literature. However, when underlying network partitions due to network outages, the game world will partition into several parallel game worlds and it is difficult and costly to merge them when the network partitions disappear. Existing approaches resort to a centralized server to arbitrate. Aiming at mitigating the effects brought by network partitions, we propose a fully distributed algorithm based on state-stack matching. Our theoretical analysis and numerical results show that our approach can resolve the merging issue at the least loss of game states with high probability.

展开

会议名称:

Networking and Mobile Computing: Third International Conference on Networking and Mobile Computing August 2-4, 2005 Zhangjiajie, China

通过文献互助平台发起求助,成功后即可免费获取论文全文。

相似文献

参考文献

引证文献

辅助模式

0

引用

文献可以批量引用啦~
欢迎点我试用!

关于我们

百度学术集成海量学术资源,融合人工智能、深度学习、大数据分析等技术,为科研工作者提供全面快捷的学术服务。在这里我们保持学习的态度,不忘初心,砥砺前行。
了解更多>>

友情链接

百度云百度翻译

联系我们

合作与服务

期刊合作 图书馆合作 下载产品手册

©2025 Baidu 百度学术声明 使用百度前必读

引用