Peer-to-Peer Support for Massively Multiplayer Games

阅读量:

137

作者:

MM GamesBO KnutssonH LuB Hopkins

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摘要:

We present an approach to support massively multi-player games on peer-to-peer overlays. Our approach exploits the fact that players in MMGs display locality of interest, and therefore can form self-organizing groups based on their locations in the virtual world. To this end, we have designed scalable mechanisms to distribute the game state to the participating players and to maintain consistency in the face of node failures. The resulting system dynamically scales with the number of online players. It is more flexible and has a lower deployment cost than centralized games servers. We have implemented a simple game we call SimMud, and experimented with up to 4000 players to demonstrate the applicability of this approach.

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会议名称:

IEEE INFOCOM 2004

主办单位:

IEEE

被引量:

1033

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引用走势

2008
被引量:132

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