An extensible test bed architecture and topological analysis for the scalability of hybrid-P2P massively multiplayer online games

阅读量:

17

作者:

C Carter

展开

摘要:

Current mainstream architectural approaches to Massively Multiplayer Online Games (MMOGs) utilise Client/Server-Cluster topologies, where scalability and interaction is hampered by a reliance on hardware provisioning for scaling, whilst partitioning the game world into distinct regions is common. Recent academic research has focused upon the adoption of P2P-based solutions; whilst scalability is considered inherent in P2P architectures, the distribution of state in an efficient manner is non-trivial. The lack of prototypical implementation using real-world gaming technologies implies that existing research has failed to demonstrate the practical application of P2P-based MMOGs. This thesis addresses these issues through two themes: The first theme presented within this thesis details the implementation of a novel MMOG test-bed framework, which has been created to address the development, deployment, execution and analysis of MMOG architectures across heterogeneous machine configurations in order to facilitate the production of prototypical MMOG architectural implementations which can practically demonstrate the efficacies of the proposed architecture and provide a means of direct comparison and enable comparative appraisals against the enterprise-grade Client/Server architectures which have seen widespread utilisation within the games industry.

展开

年份:

2012

通过文献互助平台发起求助,成功后即可免费获取论文全文。

相似文献

参考文献

引证文献

辅助模式

0

引用

文献可以批量引用啦~
欢迎点我试用!

关于我们

百度学术集成海量学术资源,融合人工智能、深度学习、大数据分析等技术,为科研工作者提供全面快捷的学术服务。在这里我们保持学习的态度,不忘初心,砥砺前行。
了解更多>>

友情链接

百度云百度翻译

联系我们

合作与服务

期刊合作 图书馆合作 下载产品手册

©2025 Baidu 百度学术声明 使用百度前必读

引用