Analysis of factors affecting players' performance and perception in multiplayer games
摘要:
In this paper we analyse different factors affecting players' perception and performance in multiplayer games. We introduce a mean opinion score metric borrowed from the subjective analysis of audio and video content to classify the player's perceived game quality. With a survey we investigated the player's view on network latency for a variety of games. Furthermore, we examine four different games under different network conditions and collect data on game score and subjective perception from every player. During the evaluation, we investigate the effect of latency and jitter on multiplayer games. We use regression analysis methods to identify coherences between delay, jitter, skill, game score, and the subjective impression of the player. Finally, we compare the results from the survey and the experiments.
展开
被引量:





通过文献互助平台发起求助,成功后即可免费获取论文全文。
相似文献
参考文献
引证文献
引用走势
辅助模式
引用
文献可以批量引用啦~
欢迎点我试用!